VALVEMETRICS Available for acquisition

STEAM RELEASE TRACKING + GAME ANALYTICS

Every release has
a story in the data.

Follow upcoming games, track performance, and watch the signals develop. A Windows application backed by a dedicated collector and time-series storage.

Development-stage software project · $7,500 USD, negotiable

VALVEMETRICS / COMING SOONActual app capture
Actual ValveMetrics Coming Soon screen with upcoming games and follower counts
Real application screenshot · September 11, 2026
WindowsDesktop application
C# / .NET 10Collector, API and UI
$0Monthly revenue
0Outside users

01 / BUYER DEMO

See what’s been built.

Recorded sample · Sep 11, 2026

Explore a small snapshot from the collector, then inspect the original app screens. This public demo is a separate read-only presentation; it does not run the Windows application, collect new data, or demonstrate account actions.

COLLECTOR SNAPSHOT

Upcoming games

Loading the saved sample…

Stored release dates may have changed. Counts are the latest available observations at capture, and can be older.

Loading game details…

Source: ValveMetrics read API · Exported September 11, 2026 at 21:10 UTCInspect this sample’s data ↗

THE ORIGINAL APPLICATION

From discovery
to a closer look.

Coming Soon provides Games and Demos views with release horizons. Per-game pages bring together follower, player and review signals, charts, and the maturity of the available data.

The Coming Soon screen, captured from the browser development host of the shared application UI.

ValveMetrics Coming Soon application screenshot
Open the image to inspect it at full size.

02 / THE SOFTWARE

A collector. An API.
A desktop experience.

01

Discover & collect

SteamKit2 PICS discovery, metadata enrichment, and scheduled collection of concurrent players, reviews and followers. PostgreSQL and TimescaleDB store the observations.

02

Explore the signals

Releases, upcoming games and demos, playtests, observed Early Access graduations, and per-game charts. Coverage labels keep missing history visible.

03

Follow what matters

Accounts, server-side watchlists, notification preferences, and SignalR updates with REST catch-up are implemented in the application.

Data maturity matters

Revenue figures, when available, use review-based estimates. New games are never assigned a supposedly measured day-zero revenue change. Missing data stays unavailable.

03 / THE ACQUISITION

Take the project
into its next chapter.

For a buyer who wants to develop a Steam analytics product from an existing collection pipeline and application.

$7,500 USD · negotiable

Discuss the project on SideProjectors ↗

Use the listing’s Contact Owner option for acquisition enquiries.

Included in the proposed sale

  • Project source code and repository documentation
  • Database migrations and the documented test suite
  • Deployment, maintenance, and backup/restore scripts

Current stage

No paying customers, outside users, or revenue. Billing, a public production deployment of the full application, and mobile clients have not shipped. Collection has gaps and is affected by endpoint limits. Off-machine backup synchronization remains unconfigured.

The public page and recorded demo do not change that product status. Commercial demand, operating expenses and total historical coverage remain unverified. Any broader game-data transfer requires separate rights, scope and marketplace checks. Credentials and user accounts are excluded; handover arrangements are to be agreed.

BUILT WITH

.NET 10 / ASP.NET Core / MAUI + Blazor / PostgreSQL + TimescaleDB / SteamKit2